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The ArchiveAbout
Hello! This now-retired blog explored usability and user experience in gaming. Welcome and enjoy this vintage content.
  • Oct 23, 2012

    Borderlands 2: Mission Information When You Need It

  • Oct 17, 2012

    A Case Study in How Not To Handle Errors

  • Oct 10, 2012

    Magic 2013 for iOS: Too Many Screens Before the Main Menu

  • Oct 2, 2012

    Borderlands 2: Thoughts on Usability

  • Sep 25, 2012

    Borderlands 2: Can There Be Too Much Loot?

  • Sep 18, 2012

    Diablo 3: Auction House Usability Revisited

  • Sep 12, 2012

    Game Accessibility Guidelines for Everyone

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  • Mark DeHate

Because gamers are users too