Rogue Legacy: It's Hard to Quit (No, Literally)

by Mark DeHate in ,


Rogue Legacy from Cellar Door Games (Steam link) is a rogue-like platformer that is difficult to quit for two reasons. One, because it does a good job at activating my "just one more turn" syndrome. And two, because it's not immediately apparent how you actually quit the game.

After booting up your game, there's only one thing you can be sure that players will actually do - that's leave. Like death and taxes, it's inevitable. So, you might as well make it easy to find. Let's look at how Rogue Legacy handles it.

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Ascension: Long Drags are a Drag

by mark d in ,


Ascension: Chronicle of the Godslayer is a deckbuilding card game that's been ported to iOS (iTunes link) and is on its way to PC and Android. If Dominion and Magic: the Gathering had a baby, this is probably what it would look like.

If you're not familiar with any of these, that's okay. The point is, it's a card game that has a lot of stuff on the screen - there are a lot of moving parts. The developers are trying to take a game that is played on a table and squish it into an iPhone, and that's not always an easy task.

Ascension made me realize something interesting about my iPhone 5 - if it is turned sideways, it's quite wide. As a result, depending on how I'm holding my phone, certain drag actions in the game are really difficult to pull off. Let me show you an example...

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