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The ArchiveAbout
Hello! This now-retired blog explored usability and user experience in gaming. Welcome and enjoy this vintage content.
  • May 8, 2013

    When Asynchronous Multiplayer Makes Sense

  • Apr 24, 2013

    Xbox SmartGlass and Forza Horizon: Cool Tech, When It Works

  • Apr 10, 2013

    Super Stickman Golf: Accidentally Quitting Mid-Round

  • Apr 3, 2013

    Lost Cities: The Right Way to Build a Mobile Game Tutorial

  • Mar 27, 2013

    Final Fantasy XIII: Know Your Role (and Your Paradigm)

  • Mar 20, 2013

    SimCity: Tiny Maps and Tiny Zooms

  • Mar 13, 2013

    Dungeon Raid: We Need Invisible Fingers

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  • Mark DeHate

Because gamers are users too