The Archive Looking for more? Here's everything that's been published on thatgamesux.com.20137 MayWhen Asynchronous Multiplayer Makes Sense23 AprXbox SmartGlass and Forza Horizon: Cool Tech, When It Works9 AprSuper Stickman Golf: Accidentally Quitting Mid-Round2 AprLost Cities: The Right Way to Build a Mobile Game Tutorial26 MarFinal Fantasy XIII: Know Your Role (and Your Paradigm)19 MarSimCity: Tiny Maps and Tiny Zooms12 MarDungeon Raid: We Need Invisible Fingers5 MarFinal Fantasy XIII: Where is North?26 FebQuento: When a Title Screen Meets a Tutorial19 FebOrigin: A Classic Example of the Diagonal Problem12 FebQuento: Shaking My iPhone Makes Me Sad5 Feb10000000: A Brief Usability Review29 Jan1st and Goal: Better Gaming Through Magnets15 JanFinal Fantasy XIII: A Great Loading Screen8 JanLollipop Chainsaw: User Expectations and Fuzzy Math1 JanLollipop Chainsaw: The Information Scent of Notifications201218 DecForza Horizon: One Amazing Tutorial11 DecSkyrim: Four Quick Thoughts on the UI’s Usability27 NovPuzzle Craft: Good At Killing Time, Not Good At Usability20 NovLetterpress for iOS: Beautifully Simple13 NovXBox SmartGlass on the iPad: UX First Impressions23 OctBorderlands 2: Mission Information When You Need It16 OctA Case Study in How Not To Handle Errors9 OctMagic 2013 for iOS: Too Many Screens Before the Main Menu2 OctBorderlands 2: Thoughts on Usability25 SepBorderlands 2: Can There Be Too Much Loot?18 SepDiablo 3: Auction House Usability Revisited11 SepGame Accessibility Guidelines for Everyone4 SepMadden: Consistency in Menu UI Controls is Overrated28 AugPeggle: The Right Amount of Progress21 AugSending Mixed Messages with Overloaded Button Actions14 AugBar Oasis: When Mediocre Usability Doesn’t Really Matter7 AugVideo Game Intro Videos Must Die (Especially on Mobile Platforms)31 JulGetting Lost in The Witcher 2: How Not to Build a Map23 JulThe Witcher 2: Five Ways that Dice Poker has a Miserable UI17 JulBrutal Legend: A Main Menu That Will Blow Your Soul10 JulThree Strategies for Letting Gamers Access the World Map3 JulLeague of Legends: Menu Madness26 JunWhen Metaphors Go Bad: The Cell Phone in GTA IV19 JunDiablo 3: More Auction House Usability Issues12 JunDiablo 3: Auction House Usability is Hellish5 JunNHL 12: Line Editing Sucks29 MayBurnout Crash!: Show Me The Achievements21 MayMobile Games: Tutorials Should Fit Mobile Attention Spans15 MayBreaking the Laws of Physics with Menus in MLB 2K128 MayLeague of Legends: Genius Gameplay1 MayTitle Screens: Because You Aren’t Done Waiting Just Yet24 AprMLB 2K12: Can I Get Some Animations in Player Creation?17 AprMLB 2K12: Annoyingly Realistic Animation10 AprMass Effect 3: Blindly Upgrading Weapons3 AprMass Effect 3: Keeping Track of Fetch Quests27 MarDraw Something: Why Can’t You Purchase Colors in the Shop?20 MarMass Effect 3: Hiding Loading Screens, or Just Wasting My Time?13 MarMiniTroopers: Mini is More6 MarKinect Sports: A New World Record!28 FebNHL 12: Curse of the Abbreviation21 FebSet: Card Games Can Be Usable Too14 FebNHL 12: Finding the Right Trade Partner is Hard7 FebMass Effect 2: The Galaxy Map Offers Information When You Need It2 JanHello world!